SC

SC August-September, 1996 Updates

Sunday, Sept. 15

Trouble at CyberChat reported not only was enough money was raised to send his girlfriend home but three new DEC Alpha AXP 300mhz systems will arrive Tuesday.
Vanaheim is expected to be back up by Monday or early Tuesday.
The new servers means the games will go even faster, like 128 mgs on each server.

Friday, Sept. 13

Trouble at CyberChat reports a medical emergency - his girlfriend is having complications with a pregnancy - that requires his selling the server hosting Vanaheim.
The money will pay for a plane ticket so his girlfriend can return to Virginia.
Anyone willing to front a $765 loan for five or six days for the ticket will allow the game to remain where it is. Otherwise, the server must be sold. When a check is received from a client, trouble hopes to purchase another server and bring back the game.
Those wishing to help can e-mail him or call 703-671-9016.
Funds must be raised by Saturday morning!

Tuesday, Sept. 10

David Hedbor got Lysator back up after an incompatability between Spinner and Roxen. A dump file turned out to be screwed up, too.
He said to check long-term games for lost jumps or odd new names for planets.

Sunday, Sept. 8

Ronald E. Kinion created even more player icons. All the new icons plus the old can be viewed at Ron's SC Aliens Page.

Wednesday, Sept. 4

Trouble at CyberChat spent the day getting the ALPHA server running. He is working on problems with long-terms at Vanaheim, too.
Trouble writes:
We are aware of this problem... it seems there are just to many games running at once on that server. We are replacing the DEAD Alpha Server as we speak... and will be returning all games servers to their original server locations prior to the fire. There may be a minor rewind... Maybe an hour or so depending on how the initial games play out.
Once this is done there should be no problems, as there were nonow prior to the fire... and the speed should go back up to where it was originially.
====posted Wednesday afternoon.

Mark Woon changed the URL to the invite server after someone blabbed on sc-talk (me, darn, it was an accident) the recently installed URL.

Tuesday, Sept. 3

Trouble at Vanaheim on CyberChat servers. The fire at CyberChat created a domino effect.
After seven hours recovering games and moving it to another box, an employee told two games to point to one data file. He was fired! (These guys are tough)!
The games were reinstalled and rebooted with data for all moves and games played from Friday night to Sunday lost.
After a few problems with not resetting a few parameters, and a new URL for Q Continuum, all the wrinkles were worked out by this evening.

Sunday, Sept. 1

Trouble at CyberChat. CyberChat and Vanaheim were down for awhile. The following is a colorful message from trouble explaining the problme.

CyberChat has had a System decide to go on VACATION....
It literally caught on fire this morning......
We are working hard to bring the games back on-line and worry about the dead server later.... please stay tuned we are sorry for the delay. We hope to have all games back on-line in about an hour.......

They said this server was super fast, but blazing fast was in the FAQ.

Friay, Aug. 28

Trouble at CyberChat announced that the server will host long-terms and other games played on Vanaheim and Q Continuum, which are leaving the air.

The correct URLs are:
Vanaheim: = http://vanaheim.cyberchat.net:8888/sc/
and
Q Continuum = http://qcontinuum.cyberchat.net:8888/sc/

This is the first time long-term games have been saved from one server to another. Those involved should send thanks to trouble.

Wednesday, Aug. 28

Dread Pirate Roberts says: QContinuum is going offline midnight, Aug. 30 due to loads.

The following is DPR's message:

I am sorry to announce that due to it's popularity, SC@QContinuum must go offline for an undisclosed period of time. The access load on QContinuum's 56K line due to SC has begun to have serious negative effects on QContinuum's other business (which the realities of life dictate as coming first).

The server will go down at midnight Friday, August 30, 1996. It may resurface when QContinuum has increased its bandwidth capabilities, but there is no set timetable for this yet.

I want to take this opportunity to thank Carl Horne and the rest of the QContinuum team for hosting SC and wish them all the luck in the future as they strive to make QContinuum a successful (and more importantly, profitable <g>) internet provider in Utah.

I want to apologize to the SC-League which has been running off this server. Unfortunately, this cannot continue at this time. I will happily work with the league in trying to find a new home or coming up with a better idea.

-Dread Pirate Roberts

P.S. At the time I stop the server, I will also backup all current long term games which I will restore at the first opportunity.

P.P.S. If there is anyone out there who wants an SC server administered, I have prior experience <g> .

Monday, Aug. 26

Chris John is acting admin for Vividnet.

Sunday, Aug. 25

David Hedbor, Lysator admin, returns and brings back long-term games. Now if only he could fix the chat area, too.

A new server with SC has arrived at CyberChat.

The game also can be accessed from the main page.

Thursday, Aug. 8

I've nominated Stellar Crisis Room, keeper of the SC FAQ, as a top game site with G1. They should visit in the next couple days, so everyone behave.

Should the G1 folks make it this far in searching the site, may I suggest using the little blue door on the main site. Also, the FAQ uses both frames and non-frames. Prior to frames, you had to wait while the whole FAQ loaded, which took a minute or longer. It still does if you don't have a frames-enabled browser.

Beware entering grievance games - two players only, no truce through alliance. Those in the games are waiting for someone to play so they can move up on Case's Ladder competition. If you want to play a ladder game, check in and wait. It's amazing how fast someone will show up to play.

Monday, Aug. 5

Learned of another server, PressEnter!, which is hosting the Stellar Crisis game. The server is in River Falls, Wisconsin. Chris Johns said he found the server searching the more than 14,000 references to Stellar Crisis at Alta Vista.

Administrators of the server say the game was put up in May and was made available to the public in mid-June.

David Hedbor wrote saying he is waiting for a computer in Seattle. He currently is using a Mac. He is aware that chat went down. He says he may have accidently deleted it. He will check out the problem in about a week when the new computer arrives.

Of note, I have finished writing the 70 sites listed for Stellar Crisis at Alta Vista using a search that include the game's name plus +interactive and +game. Anyone having an old server listing was brought up to date on the game. Also, I sent information about using the Stellar Crisis Room as a way to reach the game's FAQ and stay up on which servers are hosting the game. This took a lot of hours of writing and searching for links.

Any listing that was up to date I added to the link section.


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